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Old Oct 29, 2006, 10:25 AM // 10:25   #281
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Attunements are still bugged.

Patch notes and in-game SAYS "30% + 1 energy"

First patch they were giving 30% -1 energy.

Now they're giving 30%, like before the patch.

I want my +1. :'(
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Old Oct 29, 2006, 11:27 AM // 11:27   #282
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Quote:
Originally Posted by kvndoom
You missed my point entirely. If the +20 vs elemental is broken, who's to say that the +20 vs physical isn't broken also? I don't use my Sentinels set for FOW, so I'm not sure. But I can say with 100% certainty that the +20 vs elemental does not trigger with 13+ strength anymore.
If the new +20 vs phys on sentinals is broken it may be broken on all armor sets depending on how they have their database info set up.
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Old Oct 29, 2006, 11:47 AM // 11:47   #283
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Like Scrinner said... after one of the missions (too tired to remember which) on noobie island, I got transfered to the Great Hall, and managed to take 6 of my 7 henchies with me. So I was sitting in the Great Hall with level 15 (or was it 12?) henchies, with my party bar reading 7/4.

Also, things appear to be screwy with the aggro of enemies on my monk. I haven't had problems on any of my other casters but my monk is a veritable magnet. I was playing with my boyfriend and henchmen earlier on my monk (level 20) helping him level his Dervish. He would run himself and the henchmen forward and the enemies would run straight past them and all gather around me. After while, it started getting quite annoying so I would seed him up, let him run in with the henchies and stay a good aggro bubble and a half behind him and the enemies would still run past all of them and seek me out. I'm not even slightly kidding. If I then tried to run around to get them to break aggro, they would not. I absolutely positively could not get them to break aggro once it was on me. It got to the point that he set up his Dunkoro with seed and had him cast it on me and I just stood there and tanked. I don't know if this is a bug, but it certainly is odd and starting to get annoying.
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Old Oct 29, 2006, 12:13 PM // 12:13   #284
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Quote:
Originally Posted by Daemon Loki
I just found an odd bug while selling things in my inventory to the merchant.

I had a White Water Staff but:
Stats were
Halves skill recharge of spells (chance: 12%)
Energy +6
Cold Damage 7-11 (req 3 water magic)

now from my knowledge of Items that should be blue am I right?
No, had a blue one with halves recharge in white and halves casting in blue, some of the whites now have inherent halves X mods.

AS FOR DYES - GET IT SORTED, STILL NOT WORKING!!!! (ticket submitted yesterday to ANet)
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Old Oct 29, 2006, 12:24 PM // 12:24   #285
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You can only use the /preorder command in outposts.

Maybe thats the reason you can get it.
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Old Oct 29, 2006, 01:10 PM // 13:10   #286
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Default what's with AB right now?

another bug (like the new AI), surely? it's turned into 70 Vs 70! everyone is bringing 3 heros, and pets, andandand Zomgzillasaurs =O

Last edited by Cottage Pie; Oct 29, 2006 at 01:13 PM // 13:13..
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Old Oct 29, 2006, 01:11 PM // 13:11   #287
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Quote:
Originally Posted by blastm
they'r good, but no über
the spear: Fire Damage: 14-27 (Requires 9 Spear Mastery) +7 Armor vs. Physical Damage Energy +5
the scythe: Cold Damage: 9-41 (Requires 9 Scythe Mastery) +15 damage while enchanted Enchantments last 20% longer

as most dervish enchantments only trigger when they end (and not when they'r renewed) the scythe is a double edged sword...
but good enough to equip melonni
Meh..good point,i gues there mostly for show,and im planning on getting candy cane weapons for showoffs next xmas..

Still deep down,i wish i had those,but i gues it just wasnt worth the price and with the amount of games im buying i shouldnt spend money on fancy stuff thats not a neccecity.

By the way:Spears ftw!
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Old Oct 29, 2006, 01:16 PM // 13:16   #288
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Sounds like fun! I'm gonna do it next time I can get on.
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Old Oct 29, 2006, 01:19 PM // 13:19   #289
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Get us a screenie :O
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Old Oct 29, 2006, 01:36 PM // 13:36   #290
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Quote:
Originally Posted by The Pointless
Get us a screenie :O
here's one of a team i was just in...(am Re Q)








"have you heard of vietnam? a world of pain"
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Old Oct 29, 2006, 01:40 PM // 13:40   #291
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Can you say... major bug? oO

That's going to upset a few guildies.
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Old Oct 29, 2006, 07:43 PM // 19:43   #292
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Lyra's buglist:

Ranger preps, spirits, and traps on some enemies are showing KNOCKDOWN animation.
Yep. The old "Hump the floor to put on kindle arrows" bug is back!!

Unable to use skills vs enemies when you are near the edge of something. Been trying to snipe enemies with my ranger, cant use skills when im near the edge of a platform, even though i have direct line of sight and im within range.

Guild Status is buggy. Missing some data, joins/leaves/kicks.

Dye stacking bugs.

Rubberbanding is downright ridiculous. Its not even lag, cause its not me, its my henchmen!! They are teleporting!!
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Old Oct 29, 2006, 09:40 PM // 21:40   #293
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Imperial Commendations are still showing up as gold and I keep trying to burn them for xp in battle ;_;

Yes the rubberbanding is REALLY bad... we thought we would never be able to heard the cows >_<

Dye stacking AND scroll stacking is messed up.
I mentioned this earlier so here is the screenie I just took for the record. According to my brother that is the boarder line that they put in (shown in the making of dvd), well you failed to get the code covering right. This has shown up in SEVERAL places... This particular time it covered itself after about a minute, but its clearly there.
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Old Oct 29, 2006, 11:51 PM // 23:51   #294
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well i don´t think this is right place but:
CE dances effects aren´t synchronized with dance, there is minimum delay in the begining, but after few dances in row you can see it...
and little suggestion - it would be cool, if there are more glowing lights in Dervish CE dance, for example when he is, you know "punching" the air with hands in middle part of his dance...
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Old Oct 29, 2006, 11:57 PM // 23:57   #295
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Only minor but in the Kodonur Crossroads mission, you need to pick up cell keys. These aren't actually items you hold in inventory, the game keeps a track of how many you've picked up.

If your inventory is full though, you can't pick up the key. So you need to drop something from your backpack, pick up the key then pick up the item just dropped.
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Old Oct 30, 2006, 12:20 AM // 00:20   #296
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Dont know if anyone else posted this..but im to lazy to look the whole thread.
my problem is with caster heroes. specialy the ele one(Sousuke).
sometimes he will cast+cancel a skill until he is out of energy and its pretty anoying.
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Old Oct 30, 2006, 12:29 AM // 00:29   #297
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during the entire quest Feeding Frenzy the game would freeze for a second every few seconds it would happen
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Old Oct 30, 2006, 01:01 AM // 01:01   #298
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Quote:
Originally Posted by LouAl
Bug -

Not sure if it was introduced with this update or not...

Saidra, in Riverside Province, doesn't say anything to you anymore. If you kill the watchtower gaurd on the first tower and then go talk to her, you just stand there for a minute or so and then the gate opens and you get the quest update telling you about the bonus.

It seems like she used to say "psst, it's me, Saidra...kill stuff for us" (or whatever it was)
That's not new, it happened to me when I did the mission with Kurenai a few weeks ago...
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Old Oct 30, 2006, 01:05 AM // 01:05   #299
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Default Bug with "To Dye For"

I am reposting this from a closed thread: I want ANet to see it. I was very dissatisfied with the response via their web support (i.e., we may look at it, but you'll never know)

I have the same stacking problems with dye. And the quest for a random dye is busted. I have a 1st Sunspear who has done all the merchant quests and Barlom (Dye Trader) is not getting activated. I don't know if this is a residual effect from the Beta (I used the same character). But it is aggravating the heck out of me.
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Old Oct 30, 2006, 01:08 AM // 01:08   #300
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When I said Sai Zenmai earlier, I meant her initial weapons :P

But please, fix the daggers, my waifu wants to use conjure flame ;_;
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